Make Better Games
a companion site for E is for Everyone,
an essay on video games, learning and accessibility.
< back to main page

  
        

Amit Pitaru, Bio

Amit Pitaru (b. 1974) is a researcher and designer in the field of Assistive Technology and Universal Design. Amit’s work examines the manner in which current technologies may augment one’s ability to learn and communicate. Based on a project he originated at New York University, Amit designed hardware and software tools that allow children with various disabilities to better communicate and engage in normal childhood activities of play and social engagement. His designs are currently in daily use by occupational therapists and the children themselves. He is currently working with industry leaders on cost-effective methods for integrating his findings into everyday products such as software, toys and appliances, thus making them intrinsically inclusive for a wider population.

As an artist, Amit's work spans over animation, music and dance. His work has been recently exhibited and performed at the London Design Museum, Paris Pompidou Center, Sundance Film festival and ICC Museum in Tokyo.

As an educator, Amit regularly teaches at New York University's ITP and Cooper Union's Arts department. Amit is also an advisor for the Institute of Play, who is developing a public school that will use game design and game-inspired methods to teach critical 21st century skills.