Make Better Games
a companion site for E is for Everyone,
an essay on video games, learning and accessibility.
Quick links : Download E is for Everyone
Play BloxLand - an accessible Tetris game
A guide: how to find and set up accessible games on your computer
 

  
      
Better games? How?

Better is an objective term. Is The Sims better then Doom? Depends on who you ask...

Yet when it comes to accessibility, it is a fact that most games fair very poorly. All video games can be better in terms of accessibility.

Why should you care? Because everyone wins. Companies can make their games appealing to a wider crowed ($$$), millions of children can have a more typical childhood experience, and we'll all be able to play our favorite games in our 90's when the knuckles hurt.

My name is Amit Pitaru, I'm a designer who until two years ago had no interest or knowledge of the issue of accessibility. But a visit to a remarkable school in Long Island that caters to students with disabilities has changed all of that. I was planning on visiting for the day, yet ended up coming back for the next two years. Click here to read a short story of how it started, or read the chapter I've written about it for a book on video games.


If you're a game designer...

... I hope this site will convince you that it is both necessary and possible to improve the accessibility of video games. If you are in a rush and just want the rundown - here are the top 10 factors for better accessibility (link will open in a new page). Implementing even one of these will make a huge difference.


BloxLand: Play the Tetris clone game, mentioned in the essay.

Play the online version of BloxLand - the universally accessible Tetris game that is described in my essay. You can also read about its accessibility features as part of this guide.


How to find and set up accessible games on your computer.

This guide explains the 1-2-3's of getting started with accessible games; how to prepare the computer for them, and how to find the ones that work for you.

Please note that the guide will be updated with new material periodically.

Read this guide

 

About this site

This is a companion site for E is for Everyone, an essay on the topic of video games, learning and accessibility. It is is published as part of the The Ecology of Games book by MIT press. The project was commissioned by The MacArthur foundation, who is kindly providing the chapter in PDF format free of charge for download.


Latest Update

The site was launched on December 4th 2007. Stay tuned for frequent updates during the next few weeks, as we plan to add new texts and videos.


About the author

Amit Pitaru is a game developer, artist, and educator from Brooklyn, New York. A short bio is available here.


Contact

For comments, suggestions or just a quick hello, please email:

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